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Project introduction and background information

Abstract

The COVID-19 pandemic has further enhanced blended learning and flipped-classroom concepts that rely on short videos, so called micro lectures, and student-teacher discussion sessions. The project HeatQuiz offers an open-source Heat Transfer course combining micro lectures with game-based learning through specifically designed quiz elements.

This project aims at implementing the flipped classroom concept in the heat transfer course at UT and VU making use of the learning path concept.

Project introduction and background information

Game-based learning, especially due to online quizzes, has become an attractive tool in today’s teaching, allowing students to train their skills in a playful manner. Although there exist a large variety of programmes for quizzes, some also directly embedded in the learning management, the question types implemented in those programs are generally applicable but do not perfectly meet the specific needs of a subject.

Following the principles of ‚Äúconstructive alignment‚ÄĚ, we develop question types for the subject heat transfer, for instance to draw temperature profiles or to develop energy balances. Furthermore, emphasis is drawn to design the questions in a manner such that they can be played on a smartphone without needing pen, paper, or a calculator.

Besides the quiz elements, HeatQuiz has evolved to a platform for giving access learning material in a visualized way. The so-called learning-path-concept provides structured access to the material available in the digital teaching room. This is especially beneficial for an overview if the number of materials is high, for instance in a flipped classroom concept with micro-lectures

Objective and expected outcomes

This project aims at establishing the Learning Path for the course of Heat Transfer on Bachelor level with the subtopics Radiation, Conduction, and Convection such that it can be used in February 2022 in the courses at UT and VU. Furthermore, the concept of HeatQuiz shall be transferred to the courses Transport Phenomena on master level, in which the topic of mass transfer is introduced to the students.

Results and learnings

An evaluation of the concept will be conducted by 1) analysing the students’ performance on the game-based learning elements in HeatQuiz, 2) by online questionnaires at the end of the lecture series and by a critical discussion between the involved teacher, teaching assistants, and students.

Practical outcomes

References

Jacobs, E. et al.: HeatQuiz: An app framework for game-based learning in STEM education. IEEE Global Engineering Education Conference, EDUCON2021, 21st-23rd April, 2021.

Rohlfs, W. et al.: HeatQuiz: From a digital teaching application to an alternative large-scale online examination tool during the COVID-19 pandemic, 15th International Conference on Heat Transfer, Fluid Mechanics and Thermodynamics, HEFAT 2021, 25th-28th July 2021, online.

Rohlfs, W. et al.: HeatQuiz: A digital teaching platform for heat and mass transfer, 15th International Conference on Heat Transfer, Fluid Mechanics and Thermodynamics, HEFAT 2021, 25th-28th July 2021, online.

Rohlfs, W. et al.: HeatQuiz: Game-Based Learning in Heat and Mass Transfer. Proceedings of the 14th International Conference on Heat Transfer, Fluid Mechanics and Thermodynamics, HEFAT 2019, 22nd-24th July 2019, Wicklow, Ireland.