Seminar: Interaction in Augmented Reality

23 February 2017
Oranje Zaal in the TUDelft Library
4TU Delft
4TU Eindhoven
4TU Twente
4TU Wageningen

Please note that this seminar has been postponed until further notice!

Mixed Reality (MR) environments are those that present real world and virtual world objects together within a single display, encompassing Augmented Reality (AR) and Augmented Virtuality (AV), as well as Virtual Reality (VR). With Augmented Reality, virtual data is spatially overlaid on top of a live view of the real world. Augmented Virtuality (AV) refers to the merging of real world objects into a virtual world. Virtual Reality replaces the user’s real environments with a computer-generated 3D virtual world and lets the user interact in that world. MR environments can be used to enrich a user’s own individual experience or merge the shared perceived realities of different users.

Currently, especially VR and AR environments are experiencing a hype. This is due to technological improvements and off-the-shelf availability of enabling VR and AR devices such as the Oculus Rift, HTC Vive, Microsoft's HoloLens or the PlayStation VR as well as the broad availability of applications such as Pokemon GO for mobile devices.

This workshop focuses on the design and evaluation of novel user interfaces using the aforementioned technology for mixed reality environments. The workshop will include lectures on mixed reality in general, presence and perception in mixed reality, mixed reality input devices and 3D user interfaces for mixed reality. All lectures will provide several examples on the discussed topics. Workshop participants will apply the content of the lectures on a design assignment requiring interaction in mixed reality.

Lecturers: Stephan Lukosch (TUD) and Marina Cidota (TUD)

You can register for this full day (10:00 till 16:00) event below - you will not receive an email confirmation.

Registration Please note that this seminar has been postponed until further notice!

Program

  • 9:30 - 10:00 Arrival
  • 10:00 - 10:10 Welcome
  • 10:10 - 10:30 Introduction to augmented and virtual reality
  • 10:30 - 11:15 Presence and perception in augmented and virtual reality
  • 11:15 - 11:30 Break
  • 11:30 - 12:30 Interaction in augmented and virtual reality
  • 12:30 - 13:30 Lunch
  • 13:30 - 16:00 Small project on interaction in virtual reality
  • 16:00 - … Closing and drinks

Please note that this seminar has been postponed until further notice!

Mixed Reality (MR) environments are those that present real world and virtual world objects together within a single display, encompassing Augmented Reality (AR) and Augmented Virtuality (AV), as well as Virtual Reality (VR). With Augmented Reality, virtual data is spatially overlaid on top of a live view of the real world. Augmented Virtuality (AV) refers to the merging of real world objects into a virtual world. Virtual Reality replaces the user’s real environments with a computer-generated 3D virtual world and lets the user interact in that world. MR environments can be used to enrich a user’s own individual experience or merge the shared perceived realities of different users.

Currently, especially VR and AR environments are experiencing a hype. This is due to technological improvements and off-the-shelf availability of enabling VR and AR devices such as the Oculus Rift, HTC Vive, Microsoft's HoloLens or the PlayStation VR as well as the broad availability of applications such as Pokemon GO for mobile devices.

This workshop focuses on the design and evaluation of novel user interfaces using the aforementioned technology for mixed reality environments. The workshop will include lectures on mixed reality in general, presence and perception in mixed reality, mixed reality input devices and 3D user interfaces for mixed reality. All lectures will provide several examples on the discussed topics. Workshop participants will apply the content of the lectures on a design assignment requiring interaction in mixed reality.

Lecturers: Stephan Lukosch (TUD) and Marina Cidota (TUD)

You can register for this full day (10:00 till 16:00) event below - you will not receive an email confirmation.

Registration Please note that this seminar has been postponed until further notice!

Program

  • 9:30 - 10:00 Arrival
  • 10:00 - 10:10 Welcome
  • 10:10 - 10:30 Introduction to augmented and virtual reality
  • 10:30 - 11:15 Presence and perception in augmented and virtual reality
  • 11:15 - 11:30 Break
  • 11:30 - 12:30 Interaction in augmented and virtual reality
  • 12:30 - 13:30 Lunch
  • 13:30 - 16:00 Small project on interaction in virtual reality
  • 16:00 - … Closing and drinks

Seminar: Interaction in Augmented Reality

23 February 2017
Oranje Zaal in the TUDelft Library

Please note that this seminar has been postponed until further notice!

Mixed Reality (MR) environments are those that present real world and virtual world objects together within a single display, encompassing Augmented Reality (AR) and Augmented Virtuality (AV), as well as Virtual Reality (VR). With Augmented Reality, virtual data is spatially overlaid on top of a live view of the real world. Augmented Virtuality (AV) refers to the merging of real world objects into a virtual world. Virtual Reality replaces the user’s real environments with a computer-generated 3D virtual world and lets the user interact in that world. MR environments can be used to enrich a user’s own individual experience or merge the shared perceived realities of different users.

Currently, especially VR and AR environments are experiencing a hype. This is due to technological improvements and off-the-shelf availability of enabling VR and AR devices such as the Oculus Rift, HTC Vive, Microsoft's HoloLens or the PlayStation VR as well as the broad availability of applications such as Pokemon GO for mobile devices.

This workshop focuses on the design and evaluation of novel user interfaces using the aforementioned technology for mixed reality environments. The workshop will include lectures on mixed reality in general, presence and perception in mixed reality, mixed reality input devices and 3D user interfaces for mixed reality. All lectures will provide several examples on the discussed topics. Workshop participants will apply the content of the lectures on a design assignment requiring interaction in mixed reality.

Lecturers: Stephan Lukosch (TUD) and Marina Cidota (TUD)

You can register for this full day (10:00 till 16:00) event below - you will not receive an email confirmation.

Registration Please note that this seminar has been postponed until further notice!

Program

  • 9:30 - 10:00 Arrival
  • 10:00 - 10:10 Welcome
  • 10:10 - 10:30 Introduction to augmented and virtual reality
  • 10:30 - 11:15 Presence and perception in augmented and virtual reality
  • 11:15 - 11:30 Break
  • 11:30 - 12:30 Interaction in augmented and virtual reality
  • 12:30 - 13:30 Lunch
  • 13:30 - 16:00 Small project on interaction in virtual reality
  • 16:00 - … Closing and drinks

Please note that this seminar has been postponed until further notice!

Mixed Reality (MR) environments are those that present real world and virtual world objects together within a single display, encompassing Augmented Reality (AR) and Augmented Virtuality (AV), as well as Virtual Reality (VR). With Augmented Reality, virtual data is spatially overlaid on top of a live view of the real world. Augmented Virtuality (AV) refers to the merging of real world objects into a virtual world. Virtual Reality replaces the user’s real environments with a computer-generated 3D virtual world and lets the user interact in that world. MR environments can be used to enrich a user’s own individual experience or merge the shared perceived realities of different users.

Currently, especially VR and AR environments are experiencing a hype. This is due to technological improvements and off-the-shelf availability of enabling VR and AR devices such as the Oculus Rift, HTC Vive, Microsoft's HoloLens or the PlayStation VR as well as the broad availability of applications such as Pokemon GO for mobile devices.

This workshop focuses on the design and evaluation of novel user interfaces using the aforementioned technology for mixed reality environments. The workshop will include lectures on mixed reality in general, presence and perception in mixed reality, mixed reality input devices and 3D user interfaces for mixed reality. All lectures will provide several examples on the discussed topics. Workshop participants will apply the content of the lectures on a design assignment requiring interaction in mixed reality.

Lecturers: Stephan Lukosch (TUD) and Marina Cidota (TUD)

You can register for this full day (10:00 till 16:00) event below - you will not receive an email confirmation.

Registration Please note that this seminar has been postponed until further notice!

Program

  • 9:30 - 10:00 Arrival
  • 10:00 - 10:10 Welcome
  • 10:10 - 10:30 Introduction to augmented and virtual reality
  • 10:30 - 11:15 Presence and perception in augmented and virtual reality
  • 11:15 - 11:30 Break
  • 11:30 - 12:30 Interaction in augmented and virtual reality
  • 12:30 - 13:30 Lunch
  • 13:30 - 16:00 Small project on interaction in virtual reality
  • 16:00 - … Closing and drinks