G-Motiv
G-Motiv is a multidisciplinary project aiming to develop new approaches to behavioural change on a physical, mental, and social level. The project has partners in science, design and application fields. Besides increasing the scientific knowledge on the motivational effect of game-elements, the project will generate dedicated Product-System-Service prototypes in the fields of addiction therapy, elderly care and human resources. Ultimately, the project aims to stimulate structural behavioural change of the user.
“In a playful setting people feel free and committed. We use these positive effects in our project to bring about behavioural changes in the real world,” says Valentijn Visch. The project uses knowledge from the serious gaming industry.
Active cues
Elderly people suffering from Alzheimer spend much time dozing in their chairs. This game is projected on to the nursing home’s table. It seduces the elderly to play with the projections, thus making them more active.
Partners
Design Academy Eindhoven
Delft University of Technology
Careyn ouderenzorg
People
Delft University of Technology:
Ir. Hester Anderiesen
Dr. Valentijn Visch
Design Academy Eindhoven:
Susana Camara Leret
Alessia Cadamuro
Contact and Information
Valentijn Visch
V.T.Visch [at] tudelft . nl
www.crispplatform.nl/g-motiv/g-motiv
Download the G-Motiv poster here.