IDEMC7: Thing-Centered Design

22 November 2017
09:00 - 19:00
Industrial Design Engineering, TU Delft
4TU Delft
4TU Eindhoven
4TU Twente
4TU Wageningen

Designing and innovating in the connected everyday

Elisa Giaccardi, Professor Interactive Media Design, IDE, TU Delft

As objects around us begin to collect data and make suggestions about what might be desirable, it is possible that they may even be able to design things that we could never think of. Thing-Centered Design is a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

Curriculum

Designers need to exercise and practice the principles of a technology before they can actually design with it. To this end, this Master Class offers professional designers a mix of inspirational lectures, experimental tools, and workshop sessions that will help them design from a thing-centered perspective.

Learning objectives

During this Master Class, you will:

  • understand what a ‘thing’ is in contemporary design practice (formerly known as product or service);
  • understand how a thing-centered design approach contributes to expand our human-centric view of the world in a more-than-human world;
  • experience first hand how thing-centered design offers additional resources to human imagination and capabilities;
  • apply thing-centered tools and techniques to involve non-human actors in the design process as co-ethnographers and co-designers;
  • select and devise thing-centered tools and techniques in design practice.

Content

  • Thing-centered design theory
  • Models, methods and tools of thing-centered design
  • Cases and examples of thing-centered design

Programme

Programme Day 1

09.00 - 09.30 Registration and welcome drinks

09.30 - 10.00 Introduction and overview

  • Overview of the master class, aims and structure, expectations and background of the participants

10.00 - 11.00 Lecture – Fundamentals of Thing-Centered Design

  • Overview of thing-centered design as a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

11.00 - 11.30 Break

11.30 - 13.00 Case study - Thing-Centered Design in practice

  • Discussion of a case study in thing-centered-design. Application of main insights to participants’ own practice.

13.00 - 14.00 Lunch at Industrial Design Engineering

14.00 - 15.30 Workshop – Doing research with nonhumans as co-ethnographers

  • Introduction to thing ethnography and related data collection methods – how to gain access to data worlds and trajectories unattainable with traditional design methods. Exercises for practicing the application of the presented methods.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design I

  • Discussion on the broader applicability of principles of thing-centered design

17.00 – 17.30  Wrap-up and conclusive thoughts

Programme Day 2 

09.30 - 10.00 Reflections and adjustments

10.00 - 11.30 Workshop – Designing with nonhumans as co-designers

  • Introduction to object personas and related methods for ideation and conceptualization – how to design things humans could never think of.
  • Exercises for practicing the application of the presented methods.

11.00 - 11.30 Break

11.30 - 13.00 Workshop with a guest company - Practicing Thing-Centered Design

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

13.00 - 14.00 Lunch break at Industrial Design Engineering

14.00 - 15.30 Workshop with a guest company - Practicing Thing-Centered Design (continued)

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design II

  • Discussion on the broader applicability of principles of Thing-Centered Design

17.00 – 17.30  Wrap-up and conclusive thoughts

17.30 - 19.00 Drinks and closing

Practical information

How to prepare?
No preparation required.

Materials
Hand-outs of all lectures will be provided with space for personal notes. All materials provided are included in the course fee.

After the course Two months after the course, a pre-set consultation timeslot will be offered to all participants to share experiences and ask questions to the IDE Master Class. The format and the timing will be discussed with the participants during the IDE Master Class.

Elisa Giaccardi is full Professor of Interactive Media Design at IDE, TU Delft, where she established the Connected Everyday Lab, a research team exploring the future of design in the emerging landscape of data technologies and artificial intelligence. She is a frequent keynote and TEDx speaker.





More information

Designing and innovating in the connected everyday

Elisa Giaccardi, Professor Interactive Media Design, IDE, TU Delft

As objects around us begin to collect data and make suggestions about what might be desirable, it is possible that they may even be able to design things that we could never think of. Thing-Centered Design is a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

Curriculum

Designers need to exercise and practice the principles of a technology before they can actually design with it. To this end, this Master Class offers professional designers a mix of inspirational lectures, experimental tools, and workshop sessions that will help them design from a thing-centered perspective.

Learning objectives

During this Master Class, you will:

  • understand what a ‘thing’ is in contemporary design practice (formerly known as product or service);
  • understand how a thing-centered design approach contributes to expand our human-centric view of the world in a more-than-human world;
  • experience first hand how thing-centered design offers additional resources to human imagination and capabilities;
  • apply thing-centered tools and techniques to involve non-human actors in the design process as co-ethnographers and co-designers;
  • select and devise thing-centered tools and techniques in design practice.

Content

  • Thing-centered design theory
  • Models, methods and tools of thing-centered design
  • Cases and examples of thing-centered design

Programme

Programme Day 1

09.00 - 09.30 Registration and welcome drinks

09.30 - 10.00 Introduction and overview

  • Overview of the master class, aims and structure, expectations and background of the participants

10.00 - 11.00 Lecture – Fundamentals of Thing-Centered Design

  • Overview of thing-centered design as a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

11.00 - 11.30 Break

11.30 - 13.00 Case study - Thing-Centered Design in practice

  • Discussion of a case study in thing-centered-design. Application of main insights to participants’ own practice.

13.00 - 14.00 Lunch at Industrial Design Engineering

14.00 - 15.30 Workshop – Doing research with nonhumans as co-ethnographers

  • Introduction to thing ethnography and related data collection methods – how to gain access to data worlds and trajectories unattainable with traditional design methods. Exercises for practicing the application of the presented methods.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design I

  • Discussion on the broader applicability of principles of thing-centered design

17.00 – 17.30  Wrap-up and conclusive thoughts

Programme Day 2 

09.30 - 10.00 Reflections and adjustments

10.00 - 11.30 Workshop – Designing with nonhumans as co-designers

  • Introduction to object personas and related methods for ideation and conceptualization – how to design things humans could never think of.
  • Exercises for practicing the application of the presented methods.

11.00 - 11.30 Break

11.30 - 13.00 Workshop with a guest company - Practicing Thing-Centered Design

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

13.00 - 14.00 Lunch break at Industrial Design Engineering

14.00 - 15.30 Workshop with a guest company - Practicing Thing-Centered Design (continued)

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design II

  • Discussion on the broader applicability of principles of Thing-Centered Design

17.00 – 17.30  Wrap-up and conclusive thoughts

17.30 - 19.00 Drinks and closing

Practical information

How to prepare?
No preparation required.

Materials
Hand-outs of all lectures will be provided with space for personal notes. All materials provided are included in the course fee.

After the course Two months after the course, a pre-set consultation timeslot will be offered to all participants to share experiences and ask questions to the IDE Master Class. The format and the timing will be discussed with the participants during the IDE Master Class.

Elisa Giaccardi is full Professor of Interactive Media Design at IDE, TU Delft, where she established the Connected Everyday Lab, a research team exploring the future of design in the emerging landscape of data technologies and artificial intelligence. She is a frequent keynote and TEDx speaker.





More information

IDEMC7: Thing-Centered Design

22 November 2017
09:00 - 19:00
Industrial Design Engineering, TU Delft

Designing and innovating in the connected everyday

Elisa Giaccardi, Professor Interactive Media Design, IDE, TU Delft

As objects around us begin to collect data and make suggestions about what might be desirable, it is possible that they may even be able to design things that we could never think of. Thing-Centered Design is a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

Curriculum

Designers need to exercise and practice the principles of a technology before they can actually design with it. To this end, this Master Class offers professional designers a mix of inspirational lectures, experimental tools, and workshop sessions that will help them design from a thing-centered perspective.

Learning objectives

During this Master Class, you will:

  • understand what a ‘thing’ is in contemporary design practice (formerly known as product or service);
  • understand how a thing-centered design approach contributes to expand our human-centric view of the world in a more-than-human world;
  • experience first hand how thing-centered design offers additional resources to human imagination and capabilities;
  • apply thing-centered tools and techniques to involve non-human actors in the design process as co-ethnographers and co-designers;
  • select and devise thing-centered tools and techniques in design practice.

Content

  • Thing-centered design theory
  • Models, methods and tools of thing-centered design
  • Cases and examples of thing-centered design

Programme

Programme Day 1

09.00 - 09.30 Registration and welcome drinks

09.30 - 10.00 Introduction and overview

  • Overview of the master class, aims and structure, expectations and background of the participants

10.00 - 11.00 Lecture – Fundamentals of Thing-Centered Design

  • Overview of thing-centered design as a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

11.00 - 11.30 Break

11.30 - 13.00 Case study - Thing-Centered Design in practice

  • Discussion of a case study in thing-centered-design. Application of main insights to participants’ own practice.

13.00 - 14.00 Lunch at Industrial Design Engineering

14.00 - 15.30 Workshop – Doing research with nonhumans as co-ethnographers

  • Introduction to thing ethnography and related data collection methods – how to gain access to data worlds and trajectories unattainable with traditional design methods. Exercises for practicing the application of the presented methods.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design I

  • Discussion on the broader applicability of principles of thing-centered design

17.00 – 17.30  Wrap-up and conclusive thoughts

Programme Day 2 

09.30 - 10.00 Reflections and adjustments

10.00 - 11.30 Workshop – Designing with nonhumans as co-designers

  • Introduction to object personas and related methods for ideation and conceptualization – how to design things humans could never think of.
  • Exercises for practicing the application of the presented methods.

11.00 - 11.30 Break

11.30 - 13.00 Workshop with a guest company - Practicing Thing-Centered Design

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

13.00 - 14.00 Lunch break at Industrial Design Engineering

14.00 - 15.30 Workshop with a guest company - Practicing Thing-Centered Design (continued)

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design II

  • Discussion on the broader applicability of principles of Thing-Centered Design

17.00 – 17.30  Wrap-up and conclusive thoughts

17.30 - 19.00 Drinks and closing

Practical information

How to prepare?
No preparation required.

Materials
Hand-outs of all lectures will be provided with space for personal notes. All materials provided are included in the course fee.

After the course Two months after the course, a pre-set consultation timeslot will be offered to all participants to share experiences and ask questions to the IDE Master Class. The format and the timing will be discussed with the participants during the IDE Master Class.

Elisa Giaccardi is full Professor of Interactive Media Design at IDE, TU Delft, where she established the Connected Everyday Lab, a research team exploring the future of design in the emerging landscape of data technologies and artificial intelligence. She is a frequent keynote and TEDx speaker.





More information

Designing and innovating in the connected everyday

Elisa Giaccardi, Professor Interactive Media Design, IDE, TU Delft

As objects around us begin to collect data and make suggestions about what might be desirable, it is possible that they may even be able to design things that we could never think of. Thing-Centered Design is a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

Curriculum

Designers need to exercise and practice the principles of a technology before they can actually design with it. To this end, this Master Class offers professional designers a mix of inspirational lectures, experimental tools, and workshop sessions that will help them design from a thing-centered perspective.

Learning objectives

During this Master Class, you will:

  • understand what a ‘thing’ is in contemporary design practice (formerly known as product or service);
  • understand how a thing-centered design approach contributes to expand our human-centric view of the world in a more-than-human world;
  • experience first hand how thing-centered design offers additional resources to human imagination and capabilities;
  • apply thing-centered tools and techniques to involve non-human actors in the design process as co-ethnographers and co-designers;
  • select and devise thing-centered tools and techniques in design practice.

Content

  • Thing-centered design theory
  • Models, methods and tools of thing-centered design
  • Cases and examples of thing-centered design

Programme

Programme Day 1

09.00 - 09.30 Registration and welcome drinks

09.30 - 10.00 Introduction and overview

  • Overview of the master class, aims and structure, expectations and background of the participants

10.00 - 11.00 Lecture – Fundamentals of Thing-Centered Design

  • Overview of thing-centered design as a new way of researching and designing that looks into the creative possibilities of the Internet of Things.

11.00 - 11.30 Break

11.30 - 13.00 Case study - Thing-Centered Design in practice

  • Discussion of a case study in thing-centered-design. Application of main insights to participants’ own practice.

13.00 - 14.00 Lunch at Industrial Design Engineering

14.00 - 15.30 Workshop – Doing research with nonhumans as co-ethnographers

  • Introduction to thing ethnography and related data collection methods – how to gain access to data worlds and trajectories unattainable with traditional design methods. Exercises for practicing the application of the presented methods.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design I

  • Discussion on the broader applicability of principles of thing-centered design

17.00 – 17.30  Wrap-up and conclusive thoughts

Programme Day 2 

09.30 - 10.00 Reflections and adjustments

10.00 - 11.30 Workshop – Designing with nonhumans as co-designers

  • Introduction to object personas and related methods for ideation and conceptualization – how to design things humans could never think of.
  • Exercises for practicing the application of the presented methods.

11.00 - 11.30 Break

11.30 - 13.00 Workshop with a guest company - Practicing Thing-Centered Design

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

13.00 - 14.00 Lunch break at Industrial Design Engineering

14.00 - 15.30 Workshop with a guest company - Practicing Thing-Centered Design (continued)

  • Group work aimed at thing-centered research and design for a real case, with an evaluation moment at the end.

15.30 – 16.00  Break

16.00 – 17.00  Case study by guest speaker: Benefits of Thing-Centered Design II

  • Discussion on the broader applicability of principles of Thing-Centered Design

17.00 – 17.30  Wrap-up and conclusive thoughts

17.30 - 19.00 Drinks and closing

Practical information

How to prepare?
No preparation required.

Materials
Hand-outs of all lectures will be provided with space for personal notes. All materials provided are included in the course fee.

After the course Two months after the course, a pre-set consultation timeslot will be offered to all participants to share experiences and ask questions to the IDE Master Class. The format and the timing will be discussed with the participants during the IDE Master Class.

Elisa Giaccardi is full Professor of Interactive Media Design at IDE, TU Delft, where she established the Connected Everyday Lab, a research team exploring the future of design in the emerging landscape of data technologies and artificial intelligence. She is a frequent keynote and TEDx speaker.





More information