You, Me and the Object

The user as a designer and his own experience
4TU Delft
4TU Eindhoven
4TU Twente
4TU Wageningen

The user as a designer and his own experience Imagine that designers designed their products in such a way that the consumers themselves could decide how they wanted to treat them. Does own interpretation lead to different interaction? More freedom in use perhaps? These five ambiguously designed objects reverse the roles. They provide insight into user needs and offer designers extra design information.

Partners

Industrial Design Engineering, Delft University of Technology

People

Lodovico Marchesini
Researchers: Elif Ozcan, Dirk Snelders

Contact

lodomarchesini [at] gmail . com 

The user as a designer and his own experience Imagine that designers designed their products in such a way that the consumers themselves could decide how they wanted to treat them. Does own interpretation lead to different interaction? More freedom in use perhaps? These five ambiguously designed objects reverse the roles. They provide insight into user needs and offer designers extra design information.

Partners

Industrial Design Engineering, Delft University of Technology

People

Lodovico Marchesini
Researchers: Elif Ozcan, Dirk Snelders

Contact

lodomarchesini [at] gmail . com 

You, Me and the Object

The user as a designer and his own experience Imagine that designers designed their products in such a way that the consumers themselves could decide how they wanted to treat them. Does own interpretation lead to different interaction? More freedom in use perhaps? These five ambiguously designed objects reverse the roles. They provide insight into user needs and offer designers extra design information.

Partners

Industrial Design Engineering, Delft University of Technology

People

Lodovico Marchesini
Researchers: Elif Ozcan, Dirk Snelders

Contact

lodomarchesini [at] gmail . com 

The user as a designer and his own experience Imagine that designers designed their products in such a way that the consumers themselves could decide how they wanted to treat them. Does own interpretation lead to different interaction? More freedom in use perhaps? These five ambiguously designed objects reverse the roles. They provide insight into user needs and offer designers extra design information.

Partners

Industrial Design Engineering, Delft University of Technology

People

Lodovico Marchesini
Researchers: Elif Ozcan, Dirk Snelders

Contact

lodomarchesini [at] gmail . com