G-MOTIV

4TU Delft
4TU Eindhoven
4TU Twente
4TU Wageningen

G-Motiv is a multidisciplinary project aiming to develop new approaches to behavioural change on a physical, mental, and social level. The project has partners in science, design and application fields. Besides increasing the scientific knowledge on the motivational effect of game-elements, the project will generate dedicated Product-System-Service prototypes in the fields of addiction therapy, elderly care and human resources. Ultimately, the project aims to stimulate structural behavioural change of the user.


Project Poster G-MOTIV (PDF, 1.6Mb)

Project leader: Dr. Valentijn Visch

http://www.youtube.com/watch?v=zAtgruTOOzk

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G-Motiv is a multidisciplinary project aiming to develop new approaches to behavioural change on a physical, mental, and social level. The project has partners in science, design and application fields. Besides increasing the scientific knowledge on the motivational effect of game-elements, the project will generate dedicated Product-System-Service prototypes in the fields of addiction therapy, elderly care and human resources. Ultimately, the project aims to stimulate structural behavioural change of the user.


Project Poster G-MOTIV (PDF, 1.6Mb)

Project leader: Dr. Valentijn Visch

http://www.youtube.com/watch?v=zAtgruTOOzk

back to cases

G-MOTIV

G-Motiv is a multidisciplinary project aiming to develop new approaches to behavioural change on a physical, mental, and social level. The project has partners in science, design and application fields. Besides increasing the scientific knowledge on the motivational effect of game-elements, the project will generate dedicated Product-System-Service prototypes in the fields of addiction therapy, elderly care and human resources. Ultimately, the project aims to stimulate structural behavioural change of the user.


Project Poster G-MOTIV (PDF, 1.6Mb)

Project leader: Dr. Valentijn Visch

http://www.youtube.com/watch?v=zAtgruTOOzk

back to cases

G-Motiv is a multidisciplinary project aiming to develop new approaches to behavioural change on a physical, mental, and social level. The project has partners in science, design and application fields. Besides increasing the scientific knowledge on the motivational effect of game-elements, the project will generate dedicated Product-System-Service prototypes in the fields of addiction therapy, elderly care and human resources. Ultimately, the project aims to stimulate structural behavioural change of the user.


Project Poster G-MOTIV (PDF, 1.6Mb)

Project leader: Dr. Valentijn Visch

http://www.youtube.com/watch?v=zAtgruTOOzk

back to cases