Seducing people to play

Design Changes 2012
4TU Delft
4TU Eindhoven
4TU Twente
4TU Wageningen

Play is everywhere. Within play, a temporary perfect world is created with its own boundaries and rules. The aim of this project is to develop knowledge, insights and guidelines for the design of intelligent play environments that stimulate social and physical play. Such environments consist of interactive objects that respond to the players’ behavior and motivate players to be active. The environments use an open-ended play philosophy, which stimulates players to create their own games and be socially engaged. 

Project leader: ing. Pepijn Rijnbout

http://www.youtube.com/watch?v=gw13z7AZ-6A

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Play is everywhere. Within play, a temporary perfect world is created with its own boundaries and rules. The aim of this project is to develop knowledge, insights and guidelines for the design of intelligent play environments that stimulate social and physical play. Such environments consist of interactive objects that respond to the players’ behavior and motivate players to be active. The environments use an open-ended play philosophy, which stimulates players to create their own games and be socially engaged. 

Project leader: ing. Pepijn Rijnbout

http://www.youtube.com/watch?v=gw13z7AZ-6A

back to cases

Seducing people to play

Play is everywhere. Within play, a temporary perfect world is created with its own boundaries and rules. The aim of this project is to develop knowledge, insights and guidelines for the design of intelligent play environments that stimulate social and physical play. Such environments consist of interactive objects that respond to the players’ behavior and motivate players to be active. The environments use an open-ended play philosophy, which stimulates players to create their own games and be socially engaged. 

Project leader: ing. Pepijn Rijnbout

http://www.youtube.com/watch?v=gw13z7AZ-6A

back to cases

Play is everywhere. Within play, a temporary perfect world is created with its own boundaries and rules. The aim of this project is to develop knowledge, insights and guidelines for the design of intelligent play environments that stimulate social and physical play. Such environments consist of interactive objects that respond to the players’ behavior and motivate players to be active. The environments use an open-ended play philosophy, which stimulates players to create their own games and be socially engaged. 

Project leader: ing. Pepijn Rijnbout

http://www.youtube.com/watch?v=gw13z7AZ-6A

back to cases